Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cFV3h-2SUec-vL9yZ-EzZMo-L4zAC | 13/17/4 | 55.4 | 0.83 | 2026-07-03 07:41:40 · 31m 11s | |
| CSGO-kwXoW-mnMdw-yvueb-9ZyK3-GrApF | 17/16/7 | 99.2 | 1.26 | 2026-06-30 15:08:45 · 31m 19s | |
| CSGO-2ar9B-HDXCN-dhXwT-Xxb34-2VkDA | 17/8/3 | 90.6 | 1.55 | 2026-06-27 00:08:13 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.