Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kHpda-AWGdt-SSJz3-7TCmV-HGXbD | 12/17/0 | 48.8 | 0.78 | 2026-07-03 14:21:36 · 34m 5s | |
| CSGO-jX2h2-UZYTp-ZkB7M-WtBac-8EAkE | 13/18/4 | 84.4 | 1.09 | 2026-06-26 22:35:36 · 30m 38s | |
| CSGO-xM4bo-WFK63-yuNmQ-THfZo-HOH8D | 13/12/6 | 88.0 | 1.24 | 2026-06-26 18:39:00 · 25m 52s | |
| CSGO-zcCO3-rCw7W-AtR7Z-nGNdG-jcy6A | 16/17/1 | 67.2 | 0.93 | 2026-06-26 17:55:54 · 31m 1s | |
| CSGO-z5euL-vveQV-DtvY6-ybpk4-9AMsE | 6/13/3 | 40.4 | 0.51 | 2026-06-25 19:31:26 · 23m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.