Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uO5SW-SKtSw-WxpG6-FmtjJ-OHTCP | 13/18/6 | 65.1 | 0.88 | 2026-07-02 18:37:56 · 38m 55s | |
| CSGO-EQUxt-eSaCu-OpeHp-BAqDU-ekAUM | 8/8/3 | 50.2 | 1.01 | 2026-07-01 19:56:42 · 18m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.