Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JoRu7-wKvbz-EPq56-xAbuw-Nf78F | 16/17/9 | 77.2 | 1.06 | 2026-06-26 22:41:36 · 34m 48s | |
| CSGO-csEPe-HRo6x-sWRi2-QmYjx-8rP3A | 14/17/3 | 65.7 | 0.88 | 2026-06-26 22:06:19 · 32m 43s | |
| CSGO-AkQW8-sHZeL-b5h5p-dGr4v-BfhLJ | -/-/- | - | - | 2026-06-21 17:40:24 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.