76561199401423975
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-1%Peak single-match outcome anomaly 13.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 9 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uEW4b-BNmWN-sReCW-7nLLF-k8tCQ | 14/16/5 | 74.4 | 1.02 | 2026-06-30 17:20:46 · 34m 18s | |
| CSGO-dvRfe-7AKeH-h3nhy-LEzVu-yqk2H | 10/15/2 | 69.1 | 0.75 | 2026-06-30 16:43:28 · 34m 2s | |
| CSGO-j3fra-6aB3A-5NEr9-wtPjL-cwa3K | 18/17/7 | 99.6 | 1.24 | 2026-06-30 15:24:50 · 34m 12s | |
| CSGO-uWbsR-WoDYN-zHmZR-FasP2-wVC7K | 12/18/3 | 45.1 | 0.76 | 2026-06-30 14:42:33 · 35m 14s | |
| CSGO-49Nnt-OqWqj-ZDr37-VVkhQ-WmPhG | 16/14/5 | 85.3 | 1.18 | 2026-06-30 14:04:24 · 34m 58s | |
| CSGO-3udoN-kONU2-zcwxZ-Lk4DJ-tx6iL | 11/17/7 | 80.6 | 0.86 | 2026-06-30 13:15:27 · 29m 4s | |
| CSGO-itV6e-T86X6-hhB4p-xD5OO-3S3ED | 16/11/4 | 79.1 | 1.27 | 2026-06-30 12:38:23 · 30m 28s | |
| CSGO-pZGxG-RPrfL-DL4in-ryrxO-68kHB | 13/9/3 | 64.8 | 1.29 | 2026-06-29 22:04:23 · 31m 30s | |
| CSGO-nuohA-EL5em-j8TfZ-w4vvE-k8tCQ | 17/10/6 | 88.7 | 1.53 | 2026-06-29 21:16:06 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.