Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Loeos-VdnbC-U2s5L-FcZMQ-tm7SA | 7/14/2 | 50.9 | 0.44 | 2026-06-26 22:52:02 · 23m 35s | |
| CSGO-Gvuon-CQCGm-DjaGd-H2HtZ-R7pxA | 19/18/6 | 90.5 | 1.27 | 2026-06-21 13:40:13 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.