Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V6EXS-hHWGy-iSLxR-PvHiv-KNc7L | 13/16/8 | 81.9 | 1.08 | 2026-06-29 16:30:27 · 34m 47s | |
| CSGO-SFwGC-c9PGN-VmDwf-ciZB9-LpphH | 12/11/3 | 64.5 | 0.98 | 2026-06-28 18:44:34 · 27m 58s | |
| CSGO-a82WF-pAcNM-8GpBM-pKuib-8PbEC | 14/13/0 | 94.5 | 1.15 | 2026-06-28 15:25:06 · 19m 27s | |
| CSGO-9pOT6-pN6Jt-S3Z9r-8iF9S-iaM2G | 12/16/3 | 48.8 | 0.81 | 2026-06-19 16:08:40 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.