Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ukoE4-FdfvA-ANRbM-SaOQY-kkAUM | 15/15/5 | 77.0 | 1.12 | 2026-07-03 17:28:01 · 31m 44s | |
| CSGO-X3iNj-aMtNF-fKjS4-XDCs6-6z8aC | 15/10/3 | 90.7 | 1.46 | 2026-07-03 16:42:47 · 26m 16s | |
| CSGO-cYC3A-G6bQP-5OViU-UkDhi-mOpYF | 17/8/1 | 83.7 | 1.56 | 2026-07-03 16:06:24 · 29m 32s | |
| CSGO-MwbKA-APpFO-byUTT-vOL7F-NcHLH | 13/17/8 | 59.7 | 0.89 | 2026-07-03 15:26:44 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.