Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dxZcZ-aOxkw-YCKa3-ea7ta-fuW5F | 3/5/4 | 24.2 | 0.78 | 2026-07-05 20:25:08 · 20m 28s | |
| CSGO-k4WeJ-4SLX7-XXcoe-e4fvp-jhLfN | 10/16/2 | 65.3 | 0.84 | 2026-07-01 15:37:31 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.