76561199391463144
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x7iTd-iuk9s-TeuUR-WZE5t-osMHA | 15/17/5 | 65.4 | 0.94 | 2026-07-03 18:10:09 · 37m 37s | |
| CSGO-t8Om5-u6rzD-8G3Z5-Yma3P-DJsiB | 10/12/4 | 63.7 | 0.95 | 2026-06-27 18:27:05 · 30m 10s | |
| CSGO-vBKzL-XX2hC-ustHz-iGoSi-qESyL | 15/16/3 | 66.7 | 0.96 | 2026-06-25 18:54:53 · 41m 46s | |
| CSGO-6Hyf6-uvRMU-WGkq9-8pK76-2LJjC | 11/14/3 | 60.2 | 0.83 | 2026-06-23 22:32:03 · 39m 39s | |
| CSGO-RQW6S-MQfk8-y36is-xfc7p-nXWDJ | 19/21/8 | 66.0 | 0.98 | 2026-06-19 21:34:29 · 53m 49s | |
| CSGO-7Mv3U-iZadL-oyb2n-OKBH2-kLzkG | 22/19/3 | 84.1 | 1.25 | 2026-06-15 20:52:28 · 36m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.