Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7quVH-JM9bH-mEpbQ-C5Ojm-PDeKP | 12/13/5 | 80.7 | 1.15 | 2026-07-04 13:59:54 · 27m 27s | |
| CSGO-DBn4X-2En8r-j3KwE-UVpve-t5cVG | 14/14/5 | 92.3 | 1.05 | 2026-07-02 00:28:51 · 27m 31s | |
| CSGO-mp52O-SKWVJ-L5aki-8YaYG-FTBtG | 19/18/7 | 82.1 | 1.11 | 2026-06-23 17:18:54 · 51m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.