Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-85GrF-w5ZLY-BWv8t-qOhcT-QwSOG | 13/14/1 | 86.1 | 1.08 | 2026-07-04 08:59:35 · 25m 37s | |
| CSGO-4uySo-7EdYC-sBZtR-5um4Z-zFVnB | 12/14/4 | 61.1 | 0.91 | 2026-07-01 16:20:08 · 34m 4s | |
| CSGO-Qo2GK-EJT5T-svNVo-zP9VG-bJQBD | 18/16/4 | 79.7 | 1.18 | 2026-06-26 07:41:04 · 37m 11s | |
| CSGO-kS9Ft-wMHTe-ZFa3w-kHr7F-UxqFF | 17/17/6 | 81.7 | 1.17 | 2026-06-13 20:25:24 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.