Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ObxxD-qE5vE-JuXK6-mWoai-htRBD | 16/13/5 | 74.5 | 1.30 | 2026-07-01 20:58:24 · 33m 47s | |
| CSGO-LLsmO-x35hK-MNdp5-d2TVV-owGyB | 16/16/3 | 78.7 | 1.03 | 2026-07-01 19:51:41 · 36m 53s | |
| CSGO-zvwCb-ud29o-SPGvL-3wZoX-QaDND | 23/20/8 | 85.2 | 1.13 | 2026-06-23 22:00:18 · 47m 50s | |
| CSGO-xMw6K-tmL8K-WRq4t-ymzvR-dvV9G | 23/15/2 | 90.3 | 1.42 | 2026-06-23 18:40:32 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.