Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8OpRq-Lfafk-9cvxc-iMOpb-2FweM | 13/13/3 | 81.1 | 1.16 | 2026-06-28 19:11:51 · 24m 36s | |
| CSGO-VO86J-r7CXt-vkmm5-8Q6XY-NGXbD | 10/18/2 | 47.2 | 0.56 | 2026-06-28 18:39:19 · 29m 32s | |
| CSGO-hO2n9-FPLBs-hTHUR-2QyEn-eYsFF | 16/20/6 | 77.3 | 0.92 | 2026-06-28 17:59:53 · 36m 28s | |
| CSGO-3JVON-Zq2dY-BeuRZ-5Cesb-ckKoD | 14/25/5 | 52.5 | 0.66 | 2026-06-28 17:08:43 · 47m 22s | |
| CSGO-NLy3r-c5soY-Z8OhS-2eJvB-n9ROG | 21/16/7 | 87.9 | 1.36 | 2026-06-26 21:05:28 · 31m 2s | |
| CSGO-Qqmez-RQyKm-tYMbs-7oPWd-kESyL | 13/21/4 | 69.4 | 0.74 | 2026-06-16 12:46:10 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.