Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nCRuC-tDkeH-CLSpn-pysAB-KeiGH | 29/24/9 | 103.0 | 1.34 | 2026-07-03 20:59:17 · 60m 13s | |
| CSGO-jQmn5-CJhYh-LhpTj-YUKfe-2ZeuB | 11/16/4 | 85.7 | 0.91 | 2026-07-03 19:20:07 · 31m 54s | |
| CSGO-ObhjE-2LGMX-mnavo-nZCfj-APxDK | 19/16/4 | 109.7 | 1.35 | 2026-07-03 18:44:25 · 31m 56s | |
| CSGO-MG786-LRmpA-RCmjm-nybZT-ebaEC | 14/14/3 | 84.2 | 1.01 | 2026-06-27 20:24:07 · 27m 17s | |
| CSGO-hkzq8-3L8bw-i2u26-AtsFR-EJyXD | 25/13/8 | 129.5 | 1.91 | 2026-06-27 18:34:41 · 32m 58s | |
| CSGO-JJDrf-naUTA-Pvssf-j5RWr-J3SyL | 14/11/5 | 82.0 | 1.14 | 2026-06-27 17:56:40 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.