Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j7qAV-47pqu-K5oGP-XfOYS-6a4mA | 18/8/2 | 116.6 | 1.88 | 2026-07-03 21:17:52 · 26m 35s | |
| CSGO-Yj5Fb-VTWsx-uVmnD-vBPof-kYBEB | 15/13/6 | 83.9 | 1.16 | 2026-07-02 21:05:02 · 33m 10s | |
| CSGO-8Mzi9-WCoJt-93ULB-5PibT-nmheC | 14/16/4 | 51.7 | 0.88 | 2026-06-30 19:27:11 · 40m 35s | |
| CSGO-jmaOC-W64Cs-Zvcrc-qsy4V-yueiK | 20/14/5 | 86.8 | 1.38 | 2026-06-27 21:13:56 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.