Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B4VTS-ej2Na-smwkb-Rqbvv-oWRKF | 24/13/6 | 119.0 | 1.62 | 2026-07-11 21:17:33 · 35m 49s | |
| CSGO-hKpTr-UwdFD-cz288-uF9UO-qHBxH | 21/15/5 | 105.9 | 1.42 | 2026-07-02 18:40:35 · 33m 46s | |
| CSGO-5MhYu-MZuMj-ihUZA-mYs9F-Zc8zP | 24/5/3 | 154.0 | 2.41 | 2026-06-25 08:18:13 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.