Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FfCuB-XEvzp-863Sp-akAKS-rvMpP | 23/4/1 | 148.7 | 2.54 | 2026-07-09 18:39:53 · 15m 14s | |
| CSGO-AcGp4-4wvKw-KOhcW-amubU-FwAQL | 33/6/0 | 215.5 | 3.17 | 2026-07-09 18:17:23 · 18m 6s | |
| CSGO-WLJNb-5CSo5-CkOc2-jnp4x-vzYUN | 23/2/4 | 144.1 | 2.73 | 2026-07-09 18:00:48 · 13m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.