76561199387577140
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.3%Peak single-match outcome anomaly 12.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o8CEN-FdLUn-diSDJ-iaKko-EE5qB | 17/17/4 | 75.1 | 1.01 | 2026-07-05 19:52:37 · 31m 43s | |
| CSGO-vB3Nw-27XWF-uQLtU-fVnxR-xGUrC | 14/14/6 | 88.5 | 1.12 | 2026-07-05 19:11:56 · 35m 29s | |
| CSGO-DiTbC-Ljfty-RMPKa-Yw5fs-QN3tJ | 13/15/6 | 82.3 | 1.07 | 2026-06-26 21:23:42 · 25m 57s | |
| CSGO-2hBLy-idhTf-Dwmw8-B9bLQ-377GJ | 12/15/6 | 61.5 | 0.96 | 2026-06-17 20:42:35 · 41m 51s | |
| CSGO-BUVa5-jfhtA-ZtPLr-YDAkC-YJxsP | 12/10/6 | 97.3 | 1.43 | 2026-06-13 21:31:24 · 21m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.