76561199386860585
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RzX9h-J5Aiv-CkHXa-xxhBa-YPVeL | 11/18/4 | 65.8 | 0.76 | 2026-07-06 19:12:34 · 28m 58s | |
| CSGO-SbEfZ-Nf9wN-GvVJd-MkjdR-yGvjN | 15/18/3 | 79.5 | 0.95 | 2026-07-05 22:53:23 · 34m 49s | |
| CSGO-nmUhO-dzwXc-UWCuf-aoKD2-CLtCQ | 9/18/8 | 80.8 | 0.85 | 2026-07-05 19:29:48 · 29m 30s | |
| CSGO-rGO3J-YLGC4-LjmxY-Lrh2o-niyfF | 18/15/7 | 86.3 | 1.30 | 2026-07-03 11:32:29 · 30m 39s | |
| CSGO-8Yoqp-FTtDW-SticM-KOeRT-yGafE | 21/14/9 | 103.2 | 1.56 | 2026-07-02 19:22:38 · 29m 33s | |
| CSGO-zq6n4-QJwsm-Ypyh5-6KRhy-GMd3K | 16/25/4 | 62.7 | 0.80 | 2026-07-02 17:57:00 · 50m 45s | |
| CSGO-s4Qxt-9HR2Y-dAe6B-aGRFM-ZxqFF | 20/11/4 | 116.4 | 1.81 | 2026-07-01 15:09:35 · 25m 57s | |
| CSGO-JotUN-nNCyZ-Uz6Xf-o7KGX-RQCmQ | 22/26/8 | 82.1 | 1.08 | 2026-06-28 00:11:51 · 50m 46s | |
| CSGO-CuMxn-mJ6Zq-sEWJH-iMnM9-DBF4C | 5/15/2 | 42.4 | 0.21 | 2026-06-26 18:07:23 · 23m 50s | |
| CSGO-kBaYd-8AXua-7zJpO-wzqXu-UfwoO | 17/17/5 | 76.0 | 1.17 | 2026-06-18 19:55:12 · 41m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.