Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cptbd-99yCD-Aqcst-eVanj-iP5mA | 8/11/4 | 42.8 | 0.81 | 2026-07-03 16:08:17 · 23m 54s | |
| CSGO-8SPov-ZVS4x-3bZmm-zitHu-n2ohH | 15/5/0 | 95.0 | 1.73 | 2026-07-01 15:00:20 · 20m 40s | |
| CSGO-FXZ9F-Scy5F-YtqwU-Bpcn3-VeruL | 13/18/7 | 73.5 | 0.97 | 2026-06-29 18:20:24 · 40m 14s | |
| CSGO-xqbj5-FFyvS-oFL8S-BxLfC-FpQuK | 15/16/9 | 75.6 | 1.01 | 2026-06-20 15:29:09 · 35m 18s | |
| CSGO-fwOdd-MwxBa-si66J-vfLtq-EX6ZJ | 8/15/2 | 74.5 | 0.70 | 2026-06-19 18:34:52 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.