Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VERMC-PLAOb-A66Hw-KtnSn-uE26A | 10/17/1 | 66.9 | 0.63 | 2026-06-30 17:39:19 · 30m 27s | |
| CSGO-E5LtT-rZv4D-BTW84-FWAzH-Zc8zP | 22/16/5 | 93.0 | 1.44 | 2026-06-25 22:55:35 · 32m 22s | |
| CSGO-OkiLq-owJGd-RVn5L-EhotG-Zc8zP | 11/8/5 | 92.6 | 1.34 | 2026-06-25 22:34:23 · 18m 44s | |
| CSGO-btUY7-y8qr2-q6rwt-iBOuG-NcHLH | 6/14/5 | 39.8 | 0.64 | 2026-06-23 22:06:36 · 21m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.