Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WJzYx-AwE9u-biQ8p-c2zvV-rRXXC | 12/12/8 | 69.4 | 1.07 | 2026-06-22 17:50:45 · 36m 4s | |
| CSGO-7wfjG-puVxZ-pp9sA-oBQJY-8ZPmH | 14/17/3 | 77.3 | 0.94 | 2026-06-22 17:00:17 · 46m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.