Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-imxLx-BUXQa-3Pbn3-m893L-m9hWA | 6/10/3 | 58.2 | 0.71 | 2026-07-01 20:33:59 Β· 11m 7s | |
| CSGO-8e4pQ-5Ztzp-QGPdN-bZhCe-w4OJM | 2/9/1 | 36.0 | 0.17 | 2026-06-27 22:03:16 Β· 5m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.