Everything at a glance — full context in the Aim, Mechanics & Trust tabs
77
Aim
leetify
46
Positioning
leetify
49
Utility
leetify
Matches analysed
1 · 0.88 avg
our demo parsing
Leetify games
30
tracked history
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D0.83 · Weak
HS %66.7% · Slightly Sus
Spray Control75.5 · Slightly Sus
Preaim7.4° · Normal
CS2 Hours
—
private
Account Age
3y
11 months
Steam Level
13
Bans
0
clean
Games
—
private
Friends
62
Country
RS
most common in friends list
TeamDocks Rating
—
1 matches with us
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
0.88
Ø K/D
0.83
Ø ADR
62.4
Ø KAST
62.5%
Ø HS
66.7%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
23m
Duel & utility signals
Ø Utility Dmg
8
HE + molotov, per match
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
How the score is built
Account Signals
-1%
Account Age (4y)+2%
Account is 1+ years old
CS2 Hours (private)-4%
Game details are private - can't verify CS2 playtime
Game Library (private)0%
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
infoThis player hasn't claimed their Leetify account, so Leetify only exposes the aggregate rating below - not per-match aim/utility breakdowns. Not a bug, that's Leetify's own privacy gate for unclaimed profiles.
77
Aim
46
Positioning
49
Utility
sports_esports
Matches in our system
No matches recorded for this player yet.
map
Kill & death map
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.