Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N6qFM-GXiPV-y5ZHr-hdp6z-vLJjC | 18/15/5 | 90.2 | 1.29 | 2026-07-06 15:15:16 · 37m 36s | |
| CSGO-6s7ZM-WjsvZ-tx6VD-QpBky-Nf78F | 14/21/7 | 56.6 | 0.78 | 2026-07-01 11:45:04 · 38m 54s | |
| CSGO-ETrBO-8Z3uj-OQPqJ-oMOBW-75mAL | 16/16/1 | 73.1 | 0.91 | 2026-06-25 14:42:20 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.