Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tnmfq-s7Boy-KGSKu-TV4V4-cpxMM | 19/18/1 | 75.6 | 1.08 | 2026-07-06 01:47:24 · 36m 13s | |
| CSGO-pah6h-UyBMo-koG3q-77kqz-kfuiB | 22/9/2 | 127.3 | 1.96 | 2026-06-30 14:15:02 · 26m 25s | |
| CSGO-Oyy3W-52VGf-wY883-DmbFA-JebRF | 22/16/1 | 105.1 | 1.48 | 2026-06-27 13:33:19 · 33m 19s | |
| CSGO-WjK2m-ZbC5R-ckAcq-XLONZ-8tQVP | 21/11/1 | 127.4 | 1.84 | 2026-06-16 14:51:34 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.