Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OjU4k-PQOJB-cQ87R-s6LAb-NP7rN | 28/20/8 | 125.2 | 1.61 | 2026-07-04 01:19:38 · 39m 3s | |
| CSGO-cfXwn-umO47-sXGPK-Odwkx-CXFuA | 36/10/2 | 157.4 | 2.52 | 2026-07-01 22:31:21 · 32m 53s | |
| CSGO-8CuZB-VNNQC-zMKJG-sPHcJ-wS3ED | 20/16/6 | 81.3 | 1.31 | 2026-06-20 20:54:48 · 36m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.