Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qsemd-DddeH-Z56x4-576a9-xo8vO | 15/10/3 | 80.5 | 1.28 | 2026-07-01 20:43:38 · 29m 44s | |
| CSGO-ECMst-7ZD8U-8UBvb-P3i88-nKMkO | 17/14/3 | 99.1 | 1.38 | 2026-06-29 12:16:43 · 24m 44s | |
| CSGO-Bm7Ny-AG6bP-RLNNr-k6MNY-nFzAC | 12/15/5 | 88.5 | 1.02 | 2026-06-29 11:53:18 · 19m 49s | |
| CSGO-xWyrq-VOF5P-LXcbv-oqVi3-zpe8E | 17/15/6 | 71.6 | 1.19 | 2026-06-28 17:22:56 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.