Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BUv85-VjJ89-eQEiB-eemvz-sq2AC | 12/14/1 | 80.8 | 0.97 | 2026-07-04 18:19:06 · 27m 13s | |
| CSGO-BEQxp-pn3xp-UjWTu-7Ufnw-QMqBE | 14/17/2 | 63.8 | 0.83 | 2026-06-30 20:44:26 · 35m 51s | |
| CSGO-A4yB3-HwbPZ-qLHYQ-RJftD-ox6iL | 20/16/2 | 86.1 | 1.36 | 2026-06-27 18:49:18 · 38m 34s | |
| CSGO-QMwnp-iUGoO-YJGcz-QJ6mu-k3AkE | 28/16/3 | 118.6 | 1.69 | 2026-06-22 19:16:49 · 38m 21s | |
| CSGO-Wj4sP-UTnSF-Bx2ff-8Sapq-r3taL | 13/5/5 | 92.5 | 1.64 | 2026-06-22 18:46:27 · 25m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.