Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ib2yj-qb5wC-B52u9-246YY-4P47M | 16/13/8 | 75.4 | 1.24 | 2026-07-05 13:53:12 · 38m 24s | |
| CSGO-VkPR3-mvhXV-WCd4O-pm3bW-J6BxH | 15/16/4 | 77.2 | 1.03 | 2026-07-03 22:47:38 · 35m 6s | |
| CSGO-F6p3Q-8GxWx-6222z-Ft9Jv-Y3kwG | 23/16/7 | 102.2 | 1.41 | 2026-07-03 22:10:11 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.