Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m9HyZ-7wTTd-c3HXm-qvscu-b2VjM | 16/16/7 | 78.0 | 1.11 | 2026-06-30 20:21:06 · 39m 30s | |
| CSGO-UHnRe-rGLer-Ji5NB-odFmi-OO2xK | 15/16/4 | 84.1 | 1.17 | 2026-06-27 17:50:28 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.