Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FjSOf-cQcvC-UNjYb-DBdzh-6tZpG | 13/15/4 | 63.2 | 0.85 | 2026-07-04 13:39:29 · 34m 32s | |
| CSGO-Di4BY-5pRV7-P9vRK-urVRH-9of4D | 17/7/6 | 105.8 | 1.76 | 2026-06-17 10:23:21 · 25m 46s | |
| CSGO-9zLVJ-bpJSn-EHhCJ-FfzN5-pdueM | 5/13/0 | 38.9 | 0.27 | 2026-06-17 10:01:12 · 18m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.