Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mGNX3-y7CTU-hRbGh-e2d49-AVVzE | 17/13/4 | 94.9 | 1.32 | 2026-06-29 17:05:25 · 28m 49s | |
| CSGO-68P5W-QeHkC-9tDA2-zNyoX-4EacP | 22/20/2 | 111.4 | 1.29 | 2026-06-29 16:24:30 · 34m 48s | |
| CSGO-WwkhW-j5yPG-MssK5-FnKJu-yCfyC | 8/15/2 | 66.1 | 0.58 | 2026-06-24 16:37:16 · 24m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.