Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2UXpk-PfOx3-iPURV-TFROU-N7GrL | 12/17/9 | 78.9 | 0.98 | 2026-07-06 16:15:25 · 39m 3s | |
| CSGO-fq8G6-pHJYJ-NDmxN-YbpYN-anUaK | 14/16/2 | 79.9 | 1.02 | 2026-07-04 17:02:41 · 38m 25s | |
| CSGO-hYnXJ-boZ2E-uVcFi-29Vmc-84fGH | 17/15/5 | 79.6 | 1.24 | 2026-07-03 16:06:26 · 31m 52s | |
| CSGO-Qntnz-TUBkz-4RUtd-DSJjR-6a4mA | 19/20/4 | 65.3 | 1.04 | 2026-06-26 19:25:56 · 52m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.