Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7xxZW-kTmLe-pDqDH-HwhtO-EnnpQ | 18/16/2 | 77.3 | 1.13 | 2026-06-28 22:44:53 · 36m 55s | |
| CSGO-3NZXD-RQXDM-itY3b-FGNSG-CKxbE | 14/13/3 | 64.4 | 0.98 | 2026-06-28 21:05:03 · 34m 58s | |
| CSGO-3GBzN-FzcoE-mE2mu-pdS8v-zhJaA | 11/14/5 | 77.7 | 0.89 | 2026-06-26 22:38:05 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.