Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hQetr-uxBON-6Lwmw-Rx6Vn-93aNE | 10/14/3 | 57.3 | 0.69 | 2026-06-28 21:09:52 · 32m 4s | |
| CSGO-zvxta-d8ddB-J2J5e-2MTb8-Vp8eD | 12/14/0 | 39.5 | 0.71 | 2026-06-21 19:04:22 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.