Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uaXVG-tYRqW-qCJLi-Hy5wj-HY5dK | 20/21/2 | 70.7 | 1.10 | 2026-07-02 20:04:55 · 40m 10s | |
| CSGO-d4iu3-O695a-XUyUj-pb4My-wVC7K | 3/16/6 | 25.7 | 0.40 | 2026-06-30 01:29:45 · 31m 50s | |
| CSGO-OYfwF-kqCGo-HaQQh-5fBnN-dSEdH | 7/10/1 | 39.6 | 0.68 | 2026-06-30 01:01:59 · 22m 9s | |
| CSGO-4Ef2Q-r4dtM-nxduP-Q2kJQ-ZR9jE | 9/16/2 | 40.9 | 0.57 | 2026-06-28 12:01:54 · 24m 14s | |
| CSGO-6sYR3-3pKe7-O6fO9-TKKTr-E4aNE | 6/17/1 | 38.1 | 0.38 | 2026-06-26 23:13:19 · 25m 3s | |
| CSGO-ktDAG-B8W4n-O58zB-HGpVm-7NKDR | 6/17/3 | 39.1 | 0.36 | 2026-06-26 22:42:15 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.