Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zxfJ5-j4C8n-984Ra-FCnrK-hJQBD | 8/18/1 | 42.4 | 0.53 | 2026-07-05 09:14:29 · 32m 39s | |
| CSGO-FOO2R-XRTiG-4yiP2-cf2Ob-wPdKP | 15/16/6 | 71.4 | 1.02 | 2026-06-27 01:46:07 · 42m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.