Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zhfdC-3LnnA-jJbTp-72oM6-2VkDA | 11/16/7 | 61.8 | 0.88 | 2026-06-30 21:22:33 · 45m 36s | |
| CSGO-2tPSC-f2O6Y-dbhAD-CPYeS-JbtSJ | 19/13/1 | 100.9 | 1.36 | 2026-06-30 10:55:25 · 35m 32s | |
| CSGO-tXupu-zDfQV-67ZKE-4q5CR-AmhvN | 14/16/7 | 59.5 | 1.07 | 2026-06-26 22:46:56 · 45m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.