Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bn4OJ-JmnEU-pL3F6-pYSB9-PzBND | 12/17/9 | 83.2 | 0.91 | 2026-07-04 00:39:07 · 43m 52s | |
| CSGO-NEVzR-Z874Q-z3dAu-zqy3k-wDe4D | 8/20/5 | 42.1 | 0.42 | 2026-07-03 23:55:06 · 35m 6s | |
| CSGO-RxVwq-PA3Xt-wUmyH-iperc-NuHaA | 19/15/1 | 85.1 | 1.12 | 2026-07-03 23:08:34 · 36m 57s | |
| CSGO-EtFBK-duExH-VPOHQ-cNXSR-E8V5F | 19/18/5 | 92.3 | 1.21 | 2026-07-03 22:26:25 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.