Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wAE2B-krzyn-GpYDT-PsrOM-W8diK | 13/15/6 | 64.0 | 1.04 | 2026-07-02 01:43:41 · 35m 0s | |
| CSGO-qGnUV-wzTPV-w8TCQ-KocZo-iCi5P | 28/22/2 | 91.3 | 1.24 | 2026-06-30 17:04:20 · 50m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.