Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrSPs-3PPJk-LtmHN-AwOZn-xrquL | 12/15/6 | 57.9 | 0.88 | 2026-06-30 15:43:40 · 35m 2s | |
| CSGO-KG4jj-Ry7wW-TU3fq-PA8C2-ONCEB | 15/14/1 | 98.7 | 1.14 | 2026-06-30 15:16:43 · 23m 52s | |
| CSGO-Yq7Zd-KPjLq-wsUzN-K89co-x3JPJ | 10/16/1 | 57.1 | 0.58 | 2026-06-30 14:43:08 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.