Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7QmFK-smcnY-LY5rV-AG3yM-hRyQN | 12/8/1 | 67.5 | 1.29 | 2026-06-22 21:04:26 · 31m 2s | |
| CSGO-jveJs-4hj5N-YzqXo-EY4e9-WpEVF | 13/14/5 | 66.6 | 1.04 | 2026-06-22 20:30:18 · 29m 42s | |
| CSGO-Jwqy8-H8n26-4DG3j-8jRdm-7XmfO | 11/13/5 | 48.4 | 0.92 | 2026-06-22 19:55:47 · 27m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.