Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7eoS5-LvUFn-3Wrad-X7Oux-4L9PL | 20/15/4 | 105.0 | 1.42 | 2026-07-03 21:20:46 · 32m 45s | |
| CSGO-PJCYz-CrCVO-eLuGt-OEZc5-xq2AC | 15/11/11 | 112.7 | 1.57 | 2026-06-25 18:07:11 · 23m 33s | |
| CSGO-w4BtX-A94Zd-zO2aj-iZkHL-ZxqFF | 22/13/11 | 133.2 | 1.78 | 2026-06-16 19:58:13 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.