Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Wv4H-LUJ2c-zQuOD-hxoak-AiywQ | 18/13/4 | 82.9 | 1.38 | 2026-06-26 18:41:00 · 32m 45s | |
| CSGO-eFFOr-3y6wx-k6Ne7-q36wF-Ry6SA | 23/19/5 | 99.5 | 1.32 | 2026-06-26 17:59:39 · 37m 30s | |
| CSGO-stSnn-O9cK8-u7sWA-zwCJG-KxXHK | 14/18/6 | 68.0 | 0.93 | 2026-06-26 11:02:20 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.