Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RpcCD-mcOdo-2ihvO-kV8WO-hwAAA | 14/25/9 | 63.3 | 0.67 | 2026-06-29 19:24:46 · 50m 0s | |
| CSGO-Tyd2V-mtOrX-BGsQR-oS2NO-anUaK | 14/16/7 | 78.4 | 0.97 | 2026-06-26 22:21:29 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.