Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LBtbc-BLwwv-Q5dhB-DDrY5-dLaxJ | 8/15/1 | 69.0 | 0.61 | 2026-07-05 00:15:09 · 23m 23s | |
| CSGO-KmkOw-aoNbw-DHGya-uCq3h-OYTSH | 6/18/7 | 58.4 | 0.55 | 2026-07-04 23:05:00 · 29m 27s | |
| CSGO-y9v66-hJLpE-zP4oa-kSF7N-68kHB | 13/18/1 | 49.3 | 0.74 | 2026-07-04 22:11:45 · 39m 1s | |
| CSGO-By9eT-JLnGt-DdcwR-A2Puk-EtLbM | 4/14/9 | 35.6 | 0.58 | 2026-07-03 22:07:23 · 40m 33s | |
| CSGO-2zdH9-eZLsH-ZeiPJ-A89rf-LZieC | 17/24/9 | 73.5 | 0.88 | 2026-07-03 21:05:17 · 51m 15s | |
| CSGO-u4MT3-L4tm6-q8mTm-c7y5m-B495Q | 15/12/5 | 74.1 | 1.25 | 2026-07-03 20:14:25 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.