Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bDpGQ-pGNmP-YsLbf-XqoOt-3rP3A | 9/12/8 | 57.6 | 0.90 | 2026-06-27 14:00:50 · 28m 59s | |
| CSGO-EjJaX-kArZO-cBqt6-2haPz-VqKPJ | 6/7/4 | 41.3 | 0.90 | 2026-06-27 13:29:12 · 24m 32s | |
| CSGO-BOnqD-kKnD4-kTupn-Jwp88-H2WPA | 13/15/1 | 55.2 | 0.88 | 2026-06-26 14:59:43 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.