Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8jvrM-oKQ9J-aKOEy-9QLUc-z53JE | 13/19/5 | 53.4 | 0.85 | 2026-07-03 21:20:02 · 40m 0s | |
| CSGO-AMxF8-YdoWr-e4MoQ-v7QD2-ZC9WB | 24/13/6 | 106.5 | 1.71 | 2026-07-03 14:51:01 · 36m 48s | |
| CSGO-3XGqm-cYZUa-Rhx6y-c6Jaq-724BO | 11/14/2 | 69.9 | 0.93 | 2026-07-03 13:44:12 · 20m 12s | |
| CSGO-rBoLR-2OZSi-mvu9f-zCtuw-sfkPK | 9/14/4 | 53.3 | 0.75 | 2026-07-01 18:09:42 · 24m 29s | |
| CSGO-VRdB8-rGnNC-aOvui-Er4t4-6UwsP | 14/10/3 | 87.8 | 1.40 | 2026-07-01 14:32:37 · 19m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.